Fellowship of Fallcrest

Into the Swamp

Last week, the fellowship picked up a new member when Vincent met a human shepherd-turned-adventurer, Decker. Decker fights with his father’s saber, and has developed a skill whereby he can throw a small glass ball with magical force. Decker was greatly taken aback by the carnage seen in the Golden Grain Inn, but as Vincent was seeking his paladin friend, he reluctantly decided to follow. Their investigation led to the mayor’s house, where the mayor heard their story with suspicion and some fear. Not getting the answers they needed, the moved on to the local temple of Pelor, where they discovered the priestess and four unarmed temple brethren brutally slain in the main room, before the great statue of Pelor. There they met up with the rest of the party, and after some awkward discussion they decided to proceed. Raiann elected to continue searching for the other two missing party members while Vincent and Decker explored the temple’s lower levels with the rest of the party: Steelaw, Reaper, Slade, and Quigon.

In the lower levels they encountered a small ogre as well as some troglodytes. That matter settled, the party decided to move on toward the cultists headquarters in the swamp. This journey took a couple days and led to a circular area about 100 feet across, deep in the swamp, surrounded by a crude earthen dyke. In the center there was a bunker, with many tracks leading to and from it. While strategizing how to approach the bunker, the party began to hear the croaking sounds of large frogs, and were thus motivated to forge ahead. The bunker itself opened to a large, muddy stairway leading about sixty feet deep into the ground, with the moldy odors of swamp throughout.

At first the party thought to have Vincent, a changeling, try to pass himself off as the cultist priestess. And this might have worked, but the party did not know the password, so the first encounter with guards soon led to battle. And that battle led to more battle as the rest of the guards were brought forth. The party worked their way through these cultist guards as well, and even found some sleeping female guards. Showing no mercy, the party tried to kill these women in their sleep and soon had them slain as well. Also nearby, the party had an encounter with a green slime that was hiding in a mud puddle; but thanks to Vincent’s smart thinking, the party dumped a dead body on the puddle first, which drew out the slime and allowed the party to get the jump on it.

Now, with the front guards dealt with, the party is read to venture further into the dungeon, in search of Explicitica, the evil leader of the cult…

View
Building a Nasty Reputation

The story so far:

The new characters – Quigon, Slade, Reaper, and Steelaw – came to a remote farming village on the far side of the swamps south of Fallcrest to investigate stories about traders and adventurers going to Orlane and not returning. People are worried. Upon arriving in the village, they find the populace very leery and fearful of them. They go into the Golden Grain Inn to find more information and find themselves staring at the site of a massacre! A dozen farmers have been brutally slain, with dismembered body parts and blood everywhere. All are dead, against for one dragonborn clinging to life. After reviving her, they learn that she is a paladin who got separated from her party when the villagers attacked them. As they are talking, another farmer enters the inn, sees the party and all of the dead bodies, shrieks in terror, and flees. This doesn’t help the party’s reputation.

Further investigation of the site revealed a blood trail that led to a secret chamber in the basement. Through this they found recently dug caves and tunnels, where they battled giant snakes and ghouls. They also discovered a jade statue of snakelike figure with a woman’s face. This statue was estimated to be worth thousands of gp, but weighs hundreds of pounds. Nonetheless, the party is determined to get it out of there and sell it at some point. But for that, they need a cart; and as it happens, the man who owns the mill in town has a cart he is willing to loan the party if only they could find his daughter, who went missing a few days ago.

The paladin tells the party that the local temple of Pelor, an impressive building on a rise overlooking the town, would be worth investigating as the priestess there seems suspicious. So they visit the temple, and on the surface it seems to be a nice temple to Pelor, but the party sees through the priestess’s lies and attacks her. Soon a few well-trained monks come to her aid and the party has a difficult battle with them, but is ultimately victorious. They question the priestess through torture and intimidation, and she reveals to be a worshiper of one “Explicitica”, and promises that the party will meet their doom. On the priestess they found an amulet shaped like a snake with a woman’s head.

They found doors leading up to the second floor and trapdoors to a hidden lower level. As they went upstairs they were soon attacked once more, first by a challenging pack of skeletons, and then by fierce band of goblins. They also found a room that had recently been converted to a torture chamber… not typical for a temple of Pelor! Ultimate they encounter the senior priest for the temple, fighting through areas of darkness and silence and the priest’s dead spells to eventually overcome him. Beyond him, they found the miller’s daughter in a cage. The girl informs the party that she was able to resist the mind control of the beast, and was brought back here for priest. The beast herself, she says, has a lair in the swamp… and that is where the followers had recently brought their treasure.

Thus, the party did not find much gold, which upset them, but the girl gave them directions to the beasts lair in the swamp, so now they know where to go next…

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.